Der 3DMark Benchmark kann direkt von unserem Server heruntergeladen werden.
Insgesamt drei unterschiedliche Benchmarks, welche jeweils auf unterschiedlich starke Devices zugeschnitten sind, enthält das neueste Werk von Futuremark. Darunter 3DMark Cloud Gate, 3DMark Ice Storm, 3DMark Fire Strike. Ähnlich der älteren Benchmarks von Futuremark gibt es von der 3DMark Suite eine kostenlose und eine Advanced Version. In der kostenlosen Version lassen sich nur die Standardeinstellungen testen und keine Ergebnisse speichern.
Eine weitere Neuerung ist ein Diagramm in den Ergebnissen, in welchem die Temperatur von CPU und GPU, sowie CPU Verbrauch und CPU Takt während der Tests festgehalten wird.
Als Systemvorraussetzung nennt Futuremark mindestens eine Dual-Core CPU mit 1,8 GHz Takt, 2 GiB Arbeitsspeicher, Windows Vista, sowie eine DirectX 9 Grafikkarte. Die Installation nimmt zirka 3 GiB Festplattenplatz in Anspruch. Benchmarks für die Android Plattform setzen mindestens Android 3.1 und 1 GiB Arbeitsspeicher, für iOS mindestens iOS 5 auf einem iPhone 4 oder iPad 2 vorraus. Geräte mit Windows RT sollen bis auf wenige Ausnahmen den 3DMark grundsätzlich unterstützen.
|OS||Windows Vista||Android 3.1||iOS 5|
|CPU||1,8 GHz Dual-Core||wird noch bekannt gegeben||iPhone 4, iPad 2,
iPod Touch 5
|Arbeitsspeicher||2 GiB||1 GiB|
|Grafik||DirectX 9||OpenGL ES 2.0|
|Speicher||3 GiB||300 MiB|
Changelog v2.3.3732This is a minor update. Benchmark scores are not affected.
- Various minor bug fixes to improve compatibility and stability.
- Fixed an issue with the shader cache that could, in rare cases, cause a crash.
Changelog v2.3.3693This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test.
The scores from the API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for the API Overhead feature test with Vulkan and DirectX 12 are not affected because the constant buffer updates are not a bottleneck for these APIs.
This update also fixes the Time Spy workload looping in Custom runs.
Changelog v2.3.3682This is a minor update. Benchmark scores are not affected.
Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.test
Changelog v2.3.3663This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle.
Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
SystemInfo scan time greatly improved on X99 systems.
- Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
- Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
- Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.
Changelog v2.2.3509This update fixes a GUI issue that resulted in marginally lower than expected scores when starting a test from the Benchmark Details screen in 3DMark versions 2.1.2852 and later. Benchmark runs started from the Home screen or the Command Line were not affected.
It is normal for 3DMark scores to vary by up to 3% between runs since there are factors in a modern, multitasking operating system that cannot be completely controlled.
With this update, overall scores are expected to increase by up to 0.3%. Scores from the Physics and CPU parts of benchmark tests may improve by up to 2.5%. Scores from this version of 3DMark are consistent with results from previous versions that did not have the GUI issue.
Added a two-minute timeout to the SystemInfo scan to prevent it from stalling for long periods on some specific systems.
Changelog v2.2.3491This is a minor update. Benchmark scores are not affected.
- Fixed an issue with the output resolution setting on the Options screen.
Changelog v2.2.3488This is a minor update. Benchmark scores are not affected.
- Fixed a SystemInfo timing issue that most commonly affected systems with the X99 chipset. 3DMark now waits for the SystemInfo scan to finish before starting the test.
- Fixed a rare issue that could cause the UI to open on an empty white window.
- VRMark is now available from futuremark.com and Steam. You can still install and run the VRMark Preview in 3DMark, but it is no longer recommended or supported.
- Moved the Preview from the main navigation bar to the Benchmarks screen.
- Added an uninstall button to the VRMark Preview screen.
Changelog v2.1.2973This is a minor update to fix problems reported by some users. Benchmark scores are not affected with one exception - see the section about Fire Strike Custom runs below for details.
- SystemInfo module updated to 4.48 for improved compatibility with the latest hardware.
- The video RAM check that warns if your system may not be able to run a test now accepts extra main RAM beyond the minimum requirement as VRAM for integrated graphics.
- We've added a DETAILS button to the panel for the Recommended test on the Benchmarks screen to make it easier to find more information and the settings for the test. This is also where you find the option to enable or disable the demo for each test.
Fixed Fire Strike Custom run settings
Unfortunately, the previous version of 3DMark used an incorrect setting for Fire Strike Custom runs that resulted in slightly lower than expected scores. Fire Strike Custom run results from 3DMark v2.1.2852 should not be compared with this latest version nor with any other version of 3DMark. The standard Fire Strike benchmark run was not affected, nor were Fire Strike Extreme and Fire Strike Ultra.
- Restored the control for volumetric illumination sample count setting on the Fire Strike Custom run screen, which was missing in the previous version.
- Fixed the default value for volumetric illumination sample count for Fire Strike Custom runs. In 3DMark v2.1.2852, Fire Strike Custom run used an incorrect default setting of 1.5. This has been reverted to 1.0, which is the correct value for the test.
- Fixed an issue that could prevent the in-app update from working properly.
- Fixed an issue that prevented Sky Diver from starting on 32-bit Windows.
- Fixed an issue that caused Time Spy to crash when scaling mode was set to Stretched.
- Fixed an issue that could cause result parsing to fail on complex systems with lots of devices due to the unusually large data set generated by the SystemInfo scan.
- Fixed an issue that caused the installation to fail if the unzipped installer content resided in a path that included a folder name with a space.
- Time Spy fails to run on multi-GPU systems with Windows 10 build 10240, but this is not the fault of the benchmark. You must upgrade Windows 10 to build 10586 (“November Update”) or later to enable multi-GPU configurations to work.
- Installing the 3DMark app and the DLC test data to the same folder is not a supported configuration. The latest version will prevent you from installing both to the same folder. If you currently have 3DMark and the DLC test data installed to the same custom folder you will need to uninstall 3DMark then reinstall the latest version using the full installer.
Changelog v2.1.2852This major update adds Time Spy, a new DirectX 12 benchmark test. With its pure DirectX 12 engine, which supports new API features like asynchronous compute, explicit linked multi-adapter, and multi-threading, 3DMark Time Spy is the ideal benchmark for testing the DirectX 12 performance of the latest graphics cards.
Added Time Spy Stress Test - a new dedicated Stress Test for high-performing PCs running on Windows 10. Time Spy Stress Test is not available in 3DMark Basic Edition or 3DMark Time Spy upgrade in Steam.
- Fixed an issue that could cause all Stress Test runs to end with 0% score.
- Fixed an issue that could prevent self-update from working (standalone version only). If you are running 3DMark 2.0.2724 or 2.0.2809 Advanced Edition, you need to download and install the full 2.1 installer to update.
Changelog v2.0.2809This is a minor update that fixes several compatibility issues. Benchmark scores are not affected.
- Fixed further compatibility issues with the Steam launcher and some specific operating system configurations that could cause the 64-bit version to refuse to start.
- Fixed an issue with result file processing that could cause the benchmark to hang with a black screen at the end of a demo or test on some systems.
Changelog v2.0.2724This is a minor update that fixes several compatibility issues. Benchmark scores are not affected.
SystemInfo module updated to 4.47 for improved compatibility with the latest hardware.
- Fixed an issue that could cause the Sky Diver Stress Test to hang on a white screen on very fast systems.
- Fixed an issue that prevented 3DMark from installing on Windows 7 if UAC was disabled. You can now click 'Ignore' on the warning to continue the installation.
- Fixed compatibility issues with the Steam launcher and some specific operating system configurations that could cause the 64-bit version to refuse to start.
- Fixed an issue that could cause the benchmark to fail if your Windows user folder name contained UTF-8 characters.
Use the new Stress Tests to check the stability of your system after buying or building a new PC, upgrading your graphics card, or overclocking your GPU. Stress testing can help you identify faulty hardware or the need for better cooling. Stress Tests are not available in 3DMark Basic Edition or the Steam demo.
- SystemInfo module updated to 4.46 for improved detection of new hardware.
- Reintroduced the option to set up a Custom run using only the Demo.
Fixed an issue that could cause 3DMark to fail to install test DLC files.
Changelog v2.0.2067This minor update fixes a few issues that came to light after the release of our big update on April 6. Benchmark scores are unaffected.
- SystemInfo module updated to 4.45 to fix a compatibility issue with Russian and Chinese language Windows.
- Fixed the Unicode compatibility issue with Russian and Chinese language Windows.
- Fixed the white screen issue when installing 3DMark under a NTFS Junction or Mount Point.
- Fixed the missing button text issue affecting a small number of users.
Changelog v2.0.1979This is a major update that adds a redesigned UI for all editions and a preview of VRMark for Advanced and Professional Edition users.
- 3DMark UI has been redesigned and rebuilt to be faster and more flexible.
- Home screen recommends the best test for your PC based on your system details.
- Run other benchmarks and feature tests from the Benchmarks screen.
- Russian localization.
- Each benchmark test can now be updated independently.
- Ice Storm Extreme and Ice Storm Unlimited are unlocked in 3DMark Basic Edition.
- SystemInfo module updated to 4.43 for improved hardware detection.
- Explore two test scenes in a preview of VRMark, our new benchmark for VR systems. The preview does not produce a score.
- The VRMark preview is not available in 3DMark Basic Edition or the Steam demo.
- Workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.
Changelog v1.5.915This is a minor update. Benchmark scores are unaffected. Note that while Windows 10 is in development there may be unforeseeable compatibility problems with some hardware configurations.
SystemInfo module updated to 4.39 for improved detection of upcoming hardware from AMD and Intel.
API Overhead feature test updated to work with Windows 10 Technical Preview build 10130.
Intel HD Graphics Driver 10.18.15.4204 for Windows 10 does not appear to have working full screen DirectX 12 support. We are investigating this issue for a future update.
Changelog v1.5.893This is a minor update. Benchmark scores are unaffected.
- Fixed a bug that could cause the API Overhead feature test to hang on Windows 10 Technical Preview build 10061.
Steam version only
- Fixed an issue that prevented Steam Achievements from being unlocked.
Changelog v1.5.884This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
- Compare DirectX 12, DirectX 11 and Mantle with the new API Overhead Feature Test, available in 3DMark Advanced Edition and 3DMark Professional Edition.
- Added Feature Test selection screen.
- Improved formatting of larger scores to make them more readable.
- Result screen automatically shows FPS after running a single test.
- Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.
- SystemInfo module updated to 4.32 for improved hardware detection.
- Reduced hardware monitoring overhead (was already negligible).
- Product key is no longer visible on the Help tab unless you choose to reveal it.
- Fixed a memory access violation issue with Ice Storm and Cloud Gate that could occasionally cause crashes in stress testing scenarios.
- Letterboxed scaling mode now retains a 16:9 aspect ratio even when selecting a non-default Output Resolution on the Help tab.
PROFESSIONAL EDITION ONLY
- Fixed the "No outputs found on DXGI adapter" issue in the Command Line application affecting laptops with NVIDIA Optimus graphics switching technology.
- Fixed custom_x.3dmdef files to use the centred scaling mode by default.
- You can now change the scaling mode from a .3dmdef file and via command line.
Changelog v1.4.780This is a minor update. Benchmark scores are unaffected.
- Fixed the "No outputs found on DXGI adapter" issue affecting laptops with NVIDIA Optimus graphics switching technology.
- Fixed the "Workload Single init returned error message: bad lexical cast" issue affecting some systems.
Changelog v1.4.775This is a major update that adds Fire Strike Ultra, the world's first 4K Ultra HD benchmark. Fire Strike Ultra is available to run in 3DMark Advanced Edition and 3DMark Professional Edition.
- Added Fire Strike Ultra, a new 4K Ultra HD benchmark test. You don't need a 4K monitor to run Fire Strike Ultra, though you will need a GPU with at least 3 GB of dedicated memory.
- New design for main benchmark selection screen.
- Improved benchmark logging to assist customer support.
- 3DMark is now more robust when there is a problem identifying or monitoring the hardware in the system.
Professional Edition only
- You can now set command line options within .3dmdef files.
- Minor syntax changes to the .3dmdef definition files. You may need to update your existing scripts if using automation. See Command Line Guide for details.
- Added command line logging options.
- Command line progress logging now includes workload names and loop numbers.
- Removed empty log lines from command line output.
Changelog v1.3.708This is a major update that adds Sky Diver, a new DirectX 11 benchmark for gaming laptops and mid-range PCs. Sky Diver is ideal for testing systems with mainstream graphics cards, mobile GPUs, integrated graphics and other DirectX 11 hardware that cannot achieve double-digit frame rates in Fire Strike.
- You can now run benchmarks individually in 3DMark Basic Edition.
- SystemInfo module updated to 4.29 for improved hardware detection.
- On Windows 7, Service Pack 1 is required for 3DMark version 1.3.XXX onwards.
- Professional Edition only:
- The filenames of the .3dmdef definition files used for running 3DMark from the command line have changed with this release. You may need to update your existing scripts if using automation.
- Improved reliability when submitting results over an internet connection with very high latency.
- SystemInfo module updated to 4.26 for improved hardware detection.
- DirectX 10 level video cards no longer attempt to run the Fire Strike benchmark.
- Fixed a rare issue that could corrupt the saved product key.
Steam version only
- Fixed a bug that prevented Steam Achievements from being unlocked.
- Fixed a rare issue with results not always being associated with a Steam ID.
Professional Edition only
- Fixed an issue with command line XML export of Ice Storm scores.
- Adds Ice Storm Unlimited test for comparing Windows 8 tablets with the latest Android and iOS devices.
- 3DMark now uses technology provided by TechPowerUp for improved GPU hardware detection.
- Fixes hardware monitoring. The performance graphs now show clock speeds and temperatures for the CPU and GPU again (with compatible hardware in 3DMark Advanced and Professional Editions only).
This update adds the Ice Storm Extreme test and fixes issues when testing systems with multiple GPUs. 3DMark scores will increase slightly on systems with two GPUs and significantly on systems with three or four GPUs.
The Ice Storm Extreme benchmark test has been added to 3DMark Advanced Edition. Ice Storm Extreme is a Direct3D feature level 9 benchmark test for Windows tablets, ultrabooks and notebooks. Ice Storm Extreme raises the rendering resolution from 720p to 1080p and uses higher quality textures and post-processing effects in the graphics tests to create a more demanding load for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices.
- 3DMark now works correctly on systems with up to four GPUs.
- Fixed the issue caused by Windows update KB2670838, which added partial DX11.1 support to Windows 7.
- Fixed a problem with the bloom post-processing effect when using very high rendering resolutions in custom settings.