Half-Life 2 Lost Coast konnte trotz Zwangsregistrierung überzeugen und ist mit seiner hervorragenden Grafik ein Teil unserer Benchmarks.
(*klick* zum Vergrößern)
Half-Life2 Lost Coast/1024x768/Max Detail/4xAA/16xAF:
| Half-Life 2 |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | Sapphire X1950 XTX Toxic | | | Sapphire X1800 XT-PE | | | Sapphire X1950 Pro Ultimate | | |
| | 0 110 55 | FPS |
| |
Half-Life2 Lost Coast/1280x768/Max Detail/4xAA/16xAF:
| Half-Life 2 |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | BFG 8800 GTX | | | Foxconn 8800 GTS OC | | | XFX 8800 GTS | | | Sapphire X1800 XT CF | | | PowerColor X1950 XTX | | | Sapphire X1950 XTX Toxic | | | Leadtek 7900 GTX | | | BFG 7950 GT | | | Sapphire X1800 XT-PE | | | NVIDIA 7950 GT | | | mad-moxx 7900 GTO | | | EVGA 7900 GT KO | | | Sapphire X1900 XT | | | Gainward 7900 GT 512 | | | PowerColor X1950 Pro | | | Gigabyte 7900 GS | | | XFX 7800GTX | | | EVGA 7900 GS | | | NVIDIA 7900 GS | | | Sapphire X1950 Pro Ultimate | | | Gainward 7600 GT PCX | | | edel-grafikkarten 7600 GT | | | Galaxy 7300 GT | | | edel-grafikkarten 7600 GS | | | Club 3D 7600 GS | | | Galaxy 7300 GT passiv | | | Asus 6800 | | |
| | 0 110 55 | FPS |
| |
Far Cry beansprucht mit seiner nahezu perfekten und sehr hardwarelastigen Grafikengine sowohl Grafikkarten als auch CPU's bis an die Grenzen. Neben Shader-Model 3 sind auch High Dynamic Range Rendering und die Texturkompression 3Dc Gründe für die Aufnahme in unseren Benchmark-Parcours.
(*klick* zum vergrößern)
Far Cry/1024x768/Ultra Detail/4xAA/16xAF:
| Far Cry |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Foxconn 8800 GTS OC-620/1050 | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC | | | Sapphire X1800 XT-PE | | | Sapphire X1950 XTX Toxic | | | Sapphire X1950 Pro Ultimate | | |
| | 0 90 45 | FPS |
| |
Far Cry/1280x1024/Ultra Detail/4xAA/16xAF:
| Far Cry |
| Sapphire X1800 XT CF | | | XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | PowerColor X1950 XTX | | | Sapphire X1800 XT-PE | | | Sapphire X1950 XTX Toxic | | | Sapphire X1900 XT | | | Leadtek 7900 GTX | | | mad-moxx 7900 GTO | | | XFX 7800GTX | | | Gainward 7900 GT 512 | | | EVGA 7900 GT KO | | | PowerColor X1950 Pro | | | Sapphire X1950 Pro Ultimate | | | BFG 7950 GT | | | NVIDIA 7950 GT | | | NVIDIA 7900 GS | | | EVGA 7900 GS | | | edel-grafikkarten 7600 GT | | | Asus 6800 | | | Galaxy 7300 GT | | | edel-grafikkarten 7600 GS | | | Galaxy 7300 GT passiv | | |
| | 0 90 45 | FPS |
| |
Far Cry/1680x1050/Ultra Detail/4xAA/16xAF:
| Far Cry |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Foxconn 8800 GTS OC-620/1050 | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC | | | Sapphire X1950 XTX Toxic | | | Sapphire X1800 XT-PE | | | Sapphire X1950 Pro Ultimate | | |
| | 0 90 45 | FPS |
| |
Splinter Cell 3- Chaos Theory- : Tom Clancys Splinter Cell 3 "Chaos Theory“ vom Publisher Ubi Soft setzt zu Teilen auf die zweite Unreal-Grafikengine. Sie unterstützt damit Shader-Model 3.0, High Dynamic Range-Effekte, schönen Schatten sowie Bump Mapping-Effekte.
(*klick* zum Vergrößern)
Splinter Cell 3 - Chaos Theory/1024x768/High/HDR/16xAF:
| Splinter Cell 3 |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | Sapphire X1950 XTX Toxic | | | Sapphire X1800 XT-PE | | | Sapphire X1950 Pro Ultimate | | |
| | 0 120 60 | FPS |
| |
Splinter Cell 3 - Chaos Theory/1280x1024/High/HDR/16xAF:
| Splinter Cell 3 |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | Sapphire X1950 XTX Toxic | | | Sapphire X1800 XT-PE | | | Sapphire X1950 Pro Ultimate | | |
| | 0 120 60 | FPS |
| |
Splinter Cell 3 - Chaos Theory/1680x1050/High/HDR/16xAF:
| Splinter Cell 3 |
| Sapphire X1800 XT CF | | | XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | BFG 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | XFX 8800 GTS | | | Sapphire X1950 XTX Toxic | | | PowerColor X1950 XTX | | | Sapphire X1900 XT | | | mad-moxx 7900 GTO | | | Leadtek 7900 GTX | | | Sapphire X1950 Pro Ultimate | | | PowerColor X1950 Pro | | | Gainward 7900 GT 512 | | | Sapphire X1800 XT-PE | | | BFG 7950 GT | | | NVIDIA 7950 GT | | | EVGA 7900 GT KO | | | Gigabyte 7900 GS | | | XFX 7800GTX | | | NVIDIA 7900 GS | | | EVGA 7900 GS | | | edel-grafikkarten 7600 GT | | | Gainward 7600 GT PCX | | | edel-grafikkarten 7600 GS | | | Galaxy 7300 GT | | | Asus 6800 | | | Galaxy 7300 GT passiv | | | Club 3D 7600 GS | | |
| | 0 120 60 | FPS |
| |
Prey bietet schöne Grafiken und fordert damit anspruchsvolle und schnelle Hardware!
(*klick* zum Vergrößern)
Prey/1280x768/High Detail/4xAA/16xAF:
| Prey |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Foxconn 8800 GTS OC-620/1050 | | | Gainward 8800 GTX | | | Foxconn 8800 GTS OC | | | Sapphire X1950 XTX Toxic | | | Sapphire X1800 XT-PE | | | Sapphire X1950 Pro Ultimate | | |
| | 0 100 50 | FPS |
| |
Prey/1680x1050/High Detail/4xAA/16xAF:
| Prey |
| XFX 8800 GTX XXX | | | BFG 8800 GTX OC | | | Gainward 8800 GTX | | | BFG 8800 GTX | | | Foxconn 8800 GTS OC-620/1050 | | | Foxconn 8800 GTS OC | | | XFX 8800 GTS | | | Sapphire X1950 XTX Toxic | | | mad-moxx 7900 GTO | | | Sapphire X1800 XT-PE | | | BFG 7950 GT | | | Sapphire X1950 Pro Ultimate | | | NVIDIA 7950 GT | | | Gigabyte 7900 GS | | | XFX 7800GTX | | | NVIDIA 7900 GS | | | EVGA 7900 GS | | | Gainward 7600 GT PCX | | | Club 3D 7600 GS | | |
| | 0 90 45 | FPS |
| |
In jeglicher Auflösung und Qualitätseinstellung müssen keine Einbußen in Games hingenommen werden.